The problem: FSTP stores the stack value, then pops the registers automatically (hence the P, in FSTP). The Task: Find a way, without NOP, to freeze nitro, as it was written to by an FSTP line. #CHEAT ENGINE BLUESTACKS LOVE LIVE CODE#Original Suggestion: 00693648 - Code - Nitro - New( FF ) Orig( F8 ) Topic: Original "Infinite Nitro with the added bonus of max nitro boost" code change. #CHEAT ENGINE BLUESTACKS LOVE LIVE FULL#Since I'm tired as hell, I'm going to sum up a full page report, in 10 1-liners (not including this one and the one above it). Well, I just lost an entire post because I chose to split it up into 2 parts (the initial reply here, being what timed out, d0h!). Now, if we could find a way to disable damage for the usercar we might be able to play those cars (I think the normal cars dont even have damage) without crashing the game. I always wondered why the ai can turn so fast, and you can exactly do that with the cross corvette. It seems the police cars have a counter part only controlled by the ai which is not in the savegame. #CHEAT ENGINE BLUESTACKS LOVE LIVE FREE#Well you can't restart in free roam, thats probably why the game crashes then. The score table showed me as "totaled" like in the drag races and I could restart. I played a sprint race with the cross corvette and destroyed my car like you can destroy the ai-controlled police cars. *edit* I think I know the reason why the game crashes when I drive the cross corvette and hit a car at high speed. It looks good, all cars (even traffic) is blinking now, but the collision seems to be still on? Like if thats only the visual. Anyway those changes are stored in the parts-slot. *edit*: I just tried the cement truck and the only thing you can kind of change is the color (switch to metallic/custom and back to get all colors) and you can add other gauges. I had ICQ some years ago, but don't use IMs these days. Note: you need to adjust 59 to your car in the save you are going to replace/add. I don't know much about this section yet.īy adding the following entry to the first section, I added the cross corvette to the stock cars, but that didn't solve the crash error:ĥ9 00 00 00 AF 2D C3 C1 6D 80 7C D3 01 00 01 00 The big mark is where the performance upgrades would be if available and the small "FF" is the parts-slot number referred to from the first section (Note: 00 - 1E are already used by the BonusCars). #CHEAT ENGINE BLUESTACKS LOVE LIVE MOD#If those bytes are FF then its a "stock" car without any mods, but as soon as you buy it (or maybe as soon as you mod something) it gets a parts-slot assigned (dummy entry): As you said you cannot put non-existant parts there without having the game crash though. (then again, it is a port from a console).Įvery car seems modable in terms of visuals (maybe rims and a few other parts too). Not that it ever changes on my side, but I assume that the addresses I get are not = to the addresses anyone else gets. *Edit* - If you can give me the array of bytes value for the cross, like you did with the other cop cars, I think I have a way to 'insert' cars into the buyable list. Lastly, do you have an instant messenger? Hit me up on AIM if you have it, (LqdGroover), otherwise, I have various other messengers, so just give me a screen name. The next 2 bytes refer to the "parts-slot" and are FF if its a stock car.ĭoes this mean that the car(s) are modable, or not? I love the cement truck, but I can't buy upgrades for it (preformance wise), and when I add them myself in memory *crash* as soon as I 'return to free roam'. I'll see if I can refine it to work with all cars.Ĭode: Disable Collision All (Orig: C3CCCCCCCCCCCC - New: 90B801000000C3 ) It's going to be in this same code 'area' (after the return) - That we can probably change things like car price, and availability. Once I found what read it, I changed one of the jumps, to *always* jump and add the car to the list, rather then determine if it should be added or not. Sat outside the dealership and right-clicked the value, then 'find out what accesses this address' So I added the '20' as a byte value to my address list. make all special cars available, replace 20 with 21. To make the cars appear in the stock car list just add the stockcar bit, eg. Searched for AF 2D C3 C1 AE 75 E6 28 (cop suv) It's code Goto the address, in the disassembler, in the top/code section to see the change that takes place. how did you find that address and the value you need to put there? Edit: worked fine though now all 90 cars are also in mycarsītw.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |